Transforming Figures (Geometry)

Students learn how mathematics is used in animation by applying geometric transformations to two-dimensional (2-D) figures. They work with geometric transformations, such as translations, reflections, and dilations, applying them to points on the 2-D Cartesian coordinate plane and determining which properties of a shape change or remain the same.

Length: 11 50-minute sessions

Unit Project Description

Students create a flipbook that tells a simple animated story, using what they have learned about how to mathematically represent slides, flips, and enlargements and applying these transformations to objects they create on the 2-D Cartesian coordinate plane.<?xml:namespace prefix = o />

Media and Resources
Note: These recommended Web sites have been checked for availability and for advertising and other inappropriate content. Because Web sites' policies and content change frequently, however, we suggest that you preview the sites shortly before using them.