Students learn how mathematics is used in animation by applying geometric transformations to two-dimensional (2-D) figures. They work with geometric transformations, such as translations, reflections, and dilations, applying them to points on the 2-D Cartesian coordinate plane and determining which properties of a shape change or remain the same.
Length: 11 50-minute sessions
Unit Project Description
Students create a flipbook that tells a simple animated story, using what they have learned about how to mathematically represent slides, flips, and enlargements and applying these transformations to objects they create on the 2-D Cartesian coordinate plane.<?xml:namespace prefix = o />
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